All zones added or revamped since then (such as Faultline and Rikti War Zone) made use of those updated sounds. With the release of City of Villains and Issue 6, the palette of instruments and percussion was completely overhauled which allowed for more realistic and lush arrangements. The music used for the original release of the game through Issue 5 consisted of fairly generic synthesized instruments and percussion, which made it more difficult to maintain uniqueness without sounding amateurish. The styles of music used varied widely, and ranged from soft pop and techno to hard rock and full orchestra. Nearly every neighborhood in every zone had unique music that clearly identified where you were, even without seeing what was on the screen. There were few things in City of Heroes that set the mood more than the short pieces of music that played as you moved about the city.
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